There is a trapdoor here into the water. There is some loot in the water, and a chain on the opposite wall that will close the trap. If you head all the way to the top of the stairs you'll find a locked door master. Behind it is a locked chest expert with some of the best loot you're going to find in this dungeon. Take it or leave it then head halfway back down the stairs and open the door. Pause for a minute until the booby trap arrows stop flying, and head through.
At the bottom of the short stairs is a pressure plate with another booby trap. Head down the next set of stairs and you find yourself in a room with some raised bridges, and a treasure room that you can see through a hole in a closed door. To get into the treasure room you'll need to find and activate two handles.
The first is to the left of the door you just came through next to a coffin in the wall. The second is around the corner to the right next to a coffin. Grab what you want from the treasure room then head out and clear the skeletons out of the room below you. The door into the barrow is on the inner wall. The entryway door opens to a winding wooden stairway going down.
Continue down through the door into Shroud Hearth Depths, and be prepared for a slew of draugrs. Learn the word, then head to right and through the door. Bridge card games. The draugr will break free afterward, allowing the Dragonborn to attack and loot them.
It is possible to get trapped in the barrow by activating the first switch on the left then whirlwind sprinting out. This will make it impossible to enter the room again or exit the barrow.
PC Sometimes, after turning in the journal and receiving the Sapphire Claw, it is impossible to re-enter the dungeon due to the game crashing.
PC Fix The only fix to this is, before leaving with the journal, to use the player. To add the claw manually, the command help "Sapphire Dragon Claw" will give the item id. Once that is obtained, the command player. If one of the draugr is raised in the "trap room" as a zombie, the boss level draugr will not exit his coffin until the zombie is dead In the room with the revolving doors, if the draugr in the room walks on the plate to revolve the doors, the sound of the doors revolving will not stop, though the doors themselves are not moving.
Then just read them from top to bottom and put them on the wall top to bottom before putting the Saphire Claw in. If that doesn't work then the only thing I can think of is that you are looking at the Golden Claw from a different quest or there is a bug.
Hope this helps! User Info: LaffinJoker. Check on youtube User Info: firezard Where is the sapphire claw?? User Info: TrggrX. Is this the one that takes 2 different claws? The one you find in the place and the last door uses a claw you should have found already in another one?
The symbols on the door do not match what's on the claw you find in that cave, but do match the claw from a different cave. Can't recall which one, though, mostly because of the poor lighting.
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