I grunt under my breath and watch the replay: In one swift motion, my killer peeked out of a window, one-shotted me, then went back to hiding. My next death is from someone camping in a doorway with a shotgun, and the one after is from someone camping in a stairway with a shotgun.
My loud footsteps give me away , so I conclude that the best course of action is not to move at all. Inevitably, though, I get bored and move, only to die again to a stairway shotgun.
Currently, for the Xbox version of the title, the average user score for one of the biggest entertainment releases of the year stands at a wretched 3. On PC it's 1. The first point, of course, is that it's dangerous to think of these outbursts as being in anyway representative of the majority opinion. A similar thing happened with Portal 2 back in April. It's one of the most critically appreciated games of the year, but on the day of release, people were on Metacritic criticising it for lots of reasons.
Since then, the rating has risen and there's now parity between the critical and the user scores. I imagine something similar will happen with MW3 over time. But for a moment, let's consider the objections being raised. Reading through the usually short, often apoplectic review comments on Metacritic, one argument is repeatedly put forward: Modern Warfare 3 is basically Modern Warfare 2 again; it is a map pack, adding nothing new or innovative to the series.
One reasonably representative review states:. Don't believe the marketing hype, this is the same product rebundled let it die and show investors we're not interested in being sold the same product year after year, the cash cow needs to starve. Often, it is the professional reviewer who despairs at the lack of originality in mainstream entertainment, while paying customers accept the formulaic in their droves.
As human beings we enjoy systems and repetition — our brains actively seek them out; it is a survival instinct that has morphed into an unconscious entertainment preference. Hence, the vital role of the catchphrase in comedy; hence, the predictable conventions of our favourite horror flicks. The notion of the sequel is based on the usually accurate construct that we like to relive enjoyable experiences. Modern Warfare 3 gives us more of what we liked, because we generally like more of what we like.
But is this game just too similar to previous iterations? Certainly, there are a lot of familiar weapons, and a lot of perks and killstreak rewards that we've all seen before — yet similar criticisms could be levelled at the inventories of, say, Mass Effect 2 or Gears of War 2, and elements like the new strike packages do add a significant tactical thrust to the action.
Elsewhere, there are complaints that the campaign is based around the same old linear action and explosive set-pieces as its predecessors. But then, what did everyone think was going to happen? That's fine — nobody can be disappointed that they bought the game and that's what's in it. Jon Hicks, editor of the Official Xbox Magazine, makes the interesting point that we may be thinking about Call of Duty in the wrong way by comparing it to other action games such as Batman or Uncharted.
They have been endlessly trash-talking each other since forever. The complaints regarding Call of Duty: Modern Warfare just keep mounting. A lot of pro players are jumping ship due to a lack of meta changes and numerous other issues. This, in turn, is affecting the League heavily, which is already online and no fixes seem to be made. There must be a reason for such a contrast in opinion, so why is Modern Warfare disliked by so many professional players? The spawn system in Modern Warfare has been under fire since it was released back in October.
Since then, Infinity Ward has attempted to rectify some of the issues in early patches but failed to do so, leaving the spawn system in disrepute. More often than not, the unpredictable nature of spawns has seen a game turn on its head when one team had complete control on the map. But why is this bad? Looking back at previous Call of Duty titles, players have been able to manipulate the spawns in such a way where it gives their team a huge benefit over their opposition.
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